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	<title>Comments on: Paradox: The Flash based first person 3D engine - FAQ</title>
	<link>http://animasinteractive.com/propaganda/2007/10/08/paradox-the-flash-based-first-person-3d-engine-faq/</link>
	<description></description>
	<pubDate>Wed, 27 Aug 2008 23:37:35 +0000</pubDate>
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		<title>By: Thomas Goddard</title>
		<link>http://animasinteractive.com/propaganda/2007/10/08/paradox-the-flash-based-first-person-3d-engine-faq/#comment-220</link>
		<author>Thomas Goddard</author>
		<pubDate>Fri, 15 Feb 2008 22:08:32 +0000</pubDate>
		<guid>http://animasinteractive.com/propaganda/2007/10/08/paradox-the-flash-based-first-person-3d-engine-faq/#comment-220</guid>
					<description>Hey Paul,

I am excited to see the schema and the engine architecture.  I imagine that most of the limitations will be addressed in the near future by the powers that be.

I remember, back in the day, when we would have quake 3 battles and you would always modify the keyboard with that funky e,s,d and f setup.  Good times =)

Great job so far and keep it up!  This is the future of online gaming right here.</description>
		<content:encoded><![CDATA[<p>Hey Paul,</p>
<p>I am excited to see the schema and the engine architecture.  I imagine that most of the limitations will be addressed in the near future by the powers that be.</p>
<p>I remember, back in the day, when we would have quake 3 battles and you would always modify the keyboard with that funky e,s,d and f setup.  Good times =)</p>
<p>Great job so far and keep it up!  This is the future of online gaming right here.</p>
]]></content:encoded>
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	<item>
		<title>By: Terry</title>
		<link>http://animasinteractive.com/propaganda/2007/10/08/paradox-the-flash-based-first-person-3d-engine-faq/#comment-227</link>
		<author>Terry</author>
		<pubDate>Thu, 21 Feb 2008 08:06:00 +0000</pubDate>
		<guid>http://animasinteractive.com/propaganda/2007/10/08/paradox-the-flash-based-first-person-3d-engine-faq/#comment-227</guid>
					<description>I was wondering if you could shed some light on how you accomplished the hit detection with papervision?</description>
		<content:encoded><![CDATA[<p>I was wondering if you could shed some light on how you accomplished the hit detection with papervision?</p>
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