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	<title>Comments for Animas Interactive Propaganda</title>
	<link>http://animasinteractive.com/propaganda</link>
	<description></description>
	<pubDate>Wed, 27 Aug 2008 23:39:34 +0000</pubDate>
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		<title>Comment on The Proximity Object by Paul</title>
		<link>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-247</link>
		<author>Paul</author>
		<pubDate>Wed, 27 Feb 2008 05:04:29 +0000</pubDate>
		<guid>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-247</guid>
					<description>&gt;avoid empty spaces

That's actually supposed to be in there. The first part is the name space and the second part is the URI, which in this case is a relative path. The actual schema isn't up however. Ultimately that will be an absolute path to a permanent schema location.

Great to hear performance is up. That's definitely going to be the biggest challenge moving forward.</description>
		<content:encoded><![CDATA[<p>>avoid empty spaces</p>
<p>That&#8217;s actually supposed to be in there. The first part is the name space and the second part is the URI, which in this case is a relative path. The actual schema isn&#8217;t up however. Ultimately that will be an absolute path to a permanent schema location.</p>
<p>Great to hear performance is up. That&#8217;s definitely going to be the biggest challenge moving forward.</p>
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		<title>Comment on The Proximity Object by katopz</title>
		<link>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-246</link>
		<author>katopz</author>
		<pubDate>Wed, 27 Feb 2008 03:54:16 +0000</pubDate>
		<guid>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-246</guid>
					<description>nice! the best part is "There’s more on the way" ;D</description>
		<content:encoded><![CDATA[<p>nice! the best part is &#8220;There’s more on the way&#8221; ;D</p>
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		<title>Comment on The Proximity Object by Paul</title>
		<link>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-244</link>
		<author>Paul</author>
		<pubDate>Wed, 27 Feb 2008 01:46:36 +0000</pubDate>
		<guid>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-244</guid>
					<description>Great work! Performance is amazing

Just try to avoid empty spaces in such things xsi schema url: http://animasinteractive.com/paradox Map.xsd</description>
		<content:encoded><![CDATA[<p>Great work! Performance is amazing</p>
<p>Just try to avoid empty spaces in such things xsi schema url: <a href="http://animasinteractive.com/paradox" rel="nofollow">http://animasinteractive.com/paradox</a> Map.xsd</p>
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		<title>Comment on The Proximity Object by Paul</title>
		<link>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-242</link>
		<author>Paul</author>
		<pubDate>Tue, 26 Feb 2008 23:41:41 +0000</pubDate>
		<guid>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-242</guid>
					<description>Thanks! There's more on the way.</description>
		<content:encoded><![CDATA[<p>Thanks! There&#8217;s more on the way.</p>
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		<title>Comment on The Proximity Object by AS3 Flash FPS Paradox Engine &#124;</title>
		<link>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-241</link>
		<author>AS3 Flash FPS Paradox Engine &#124;</author>
		<pubDate>Tue, 26 Feb 2008 23:33:27 +0000</pubDate>
		<guid>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-241</guid>
					<description>[...] AS3 Flash FPS Paradox Engine Updates [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] AS3 Flash FPS Paradox Engine Updates [&#8230;]</p>
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		<title>Comment on The Proximity Object by AS3 Flash FPS Paradox Engine Updates - Simply Amazing &#171; [ draw.logic ]</title>
		<link>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-240</link>
		<author>AS3 Flash FPS Paradox Engine Updates - Simply Amazing &#171; [ draw.logic ]</author>
		<pubDate>Tue, 26 Feb 2008 20:04:50 +0000</pubDate>
		<guid>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-240</guid>
					<description>[...] Flash FPS Paradox Engine Updates - Simply&#160;Amazing February 26, 2008 &#8212; drawk   Paul Spitzer has been updating the animasinteractive paradox FPS engine for flash with some great new additions and more about the [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Flash FPS Paradox Engine Updates - Simply&nbsp;Amazing February 26, 2008 &#8212; drawk   Paul Spitzer has been updating the animasinteractive paradox FPS engine for flash with some great new additions and more about the [&#8230;]</p>
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		<title>Comment on The Proximity Object by ryan</title>
		<link>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-239</link>
		<author>ryan</author>
		<pubDate>Tue, 26 Feb 2008 19:36:35 +0000</pubDate>
		<guid>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-239</guid>
					<description>omg dude, serioulsy, and it has been years since I wrote 'omg'.  Looks fantastic and the movement, mine, hud etc all top notch.</description>
		<content:encoded><![CDATA[<p>omg dude, serioulsy, and it has been years since I wrote &#8216;omg&#8217;.  Looks fantastic and the movement, mine, hud etc all top notch.</p>
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		<title>Comment on The Proximity Object by Nicholas</title>
		<link>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-233</link>
		<author>Nicholas</author>
		<pubDate>Tue, 26 Feb 2008 02:38:12 +0000</pubDate>
		<guid>http://animasinteractive.com/propaganda/2008/02/25/the-proximity-object/#comment-233</guid>
					<description>This is looking very very promising... I have a game I am currently drafting up and we are trying to work out which format to deploy it in. Flash has the appeal and broad access, we just are working out which engine we would use to get a 3d environment for rooms. This so far looks perfect for our project. We have 12 rooms a player can visit and this looks like it could provide exactly what we want from what I've read so far. Keep up the good work and let me know when there is something commercialy available.</description>
		<content:encoded><![CDATA[<p>This is looking very very promising&#8230; I have a game I am currently drafting up and we are trying to work out which format to deploy it in. Flash has the appeal and broad access, we just are working out which engine we would use to get a 3d environment for rooms. This so far looks perfect for our project. We have 12 rooms a player can visit and this looks like it could provide exactly what we want from what I&#8217;ve read so far. Keep up the good work and let me know when there is something commercialy available.</p>
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		<title>Comment on Paradox: The Flash based first person 3D engine - FAQ by Terry</title>
		<link>http://animasinteractive.com/propaganda/2007/10/08/paradox-the-flash-based-first-person-3d-engine-faq/#comment-227</link>
		<author>Terry</author>
		<pubDate>Thu, 21 Feb 2008 08:06:00 +0000</pubDate>
		<guid>http://animasinteractive.com/propaganda/2007/10/08/paradox-the-flash-based-first-person-3d-engine-faq/#comment-227</guid>
					<description>I was wondering if you could shed some light on how you accomplished the hit detection with papervision?</description>
		<content:encoded><![CDATA[<p>I was wondering if you could shed some light on how you accomplished the hit detection with papervision?</p>
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		<title>Comment on Paradox 3D Engine - An Update by Ryan</title>
		<link>http://animasinteractive.com/propaganda/2008/02/12/paradox-3d-engine-an-update/#comment-223</link>
		<author>Ryan</author>
		<pubDate>Mon, 18 Feb 2008 13:18:55 +0000</pubDate>
		<guid>http://animasinteractive.com/propaganda/2008/02/12/paradox-3d-engine-an-update/#comment-223</guid>
					<description>Also, if this engine has a map editor like the cones view by zeh: http://labs.zeh.com.br/blog/?p=104 that would be so cool. Right now my 2d environments can be edited real-time, but not the 3d ones yet.  That has some really cool community aspects to it.</description>
		<content:encoded><![CDATA[<p>Also, if this engine has a map editor like the cones view by zeh: <a href="http://labs.zeh.com.br/blog/?p=104" rel="nofollow">http://labs.zeh.com.br/blog/?p=104</a> that would be so cool. Right now my 2d environments can be edited real-time, but not the 3d ones yet.  That has some really cool community aspects to it.</p>
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